![]() Applications for platforms other than PlayStation 2(R) were packed, so you need to unpack them before using them (even though some of unpacking applications like WinRaR allows to start application without unpacking the app). Source code was packed to sources.7z using LZMA2 with no modifications. files were changed to "readme.txt" or, if there's more than one language version of the readme, "readme_.txt". All names of Readme.txt, 1st_read, read etc. All enter keys were changed from unix-based to windows-based in all text files, so the users of Windows and PS2 could read them with no problems. All releases are repacks, so they have full names and version numbers. vous gravez la compil (sans la patcher) et vous la lancer avec votre puceīefore yourself you have an image containing all known to me programs for PS2 scene.vous lancer l'iso depuis OPL, en ayant soin d'indiquer l'ELF de lancement de la compil' - AIO.ELF - en utilisant l'option "Custom ELF" d'OPL (dans ce cas là, vous n'aurez pas la possibilité d'utiliser les outils PC, ni de consulter les plans de montage de puces bien sûr).vous dézippez également l'iso et aurez accès aux fichiers que vous trouverez dans le dossier CONTENTS.Pour accéder au contenu, télécharger l'archive, dézippez là. Important : ne contient aucun fichier proprétaire (cf spoiler concernant la liste des logs non inclus). Si vous chercher qq chose, vous le trouverez certainement dans cette compil. Le tout catégorisé, rangé, renommé avec précision, avec les sources qd elles sont dispo. De nombreux plans de montage de puce sont également dispo dans l'archive. ![]() (You can get a list of the key codes by Googling "sdl_keysym.h").Description : AIO Project - AIO pour All in One - est une compilation regroupant l'ensemble des applications connues à ce jour concernant la PS2 - aussi bien les outils PC (windows/linux/mac) que les apps PS2 (ELFs). Remap "Home" key (code 278) to the "F1" key (code 282): # where and are ASCII or extended key codesĮg: To use the "Home" key as the "Start" key for Jum52, we need to ![]() You can remap the keys used in Jum52 by adding key mappings to the The CRC of the rom by running it in Jum52, then looking in the 5200.log file. In thisĬase, take a look at the sample mappings in jum52.cfg. Writing a homebrew game and you want to test it in Jum52 :). You can also add mappings for "unknown" 16k roms (eg: if you're Set the options as you prefer (valid options are in brackets). Make a copy of jum52.cfg (call it "" or something).ģ. default control mode (normal/robotron/pengo)ġ. default controller (keyboard/joystick/mouse) You can set options for Jum52 by editing the jum52.cfg file. Copy the cartridge images into the same directory as the Some 16k or 32k Atari 5200 cartridge imagesġ. This is useful for games that use a paddle, such as:įrom the Options Menu, select "MousePaddle" mode by toggling "Controller" (press left or right arrow key while on the Controller option). This is useful for playing Missile Command or other trackball games.įrom the Options Menu, select "Mouse" mode by toggling "Controller" (press left or right arrow key while on the Controller option). Only a standard 2-axis / 2-button joystick and a MS Sidewinder have been If you activate joystick mode, and the game does not control as Also it sometimes helps if you leave the analog stick in the central position when starting a game. Moving the joystick handle in a big circle while chanting "work dammit" usually gets it working OK. Many games do "auto-calibrating" while you play. Pengo control mode is automatically activated when Pengo cart is loaded. Note: Keys can be changed using key remapping (see below).įrom the Options Menu, select joystick mode by toggling "Controller" (press left or right arrow key while on the Controller option). Ballblazer (very difficult to start a game) Fix to 2nd fire button handling ("top" side buttons) Implemented key remapping to make it easier to use with Jum's A5200 Emulator ("Jum52") is not to be included in commercial Guarantees as to it's accuracy, performance, or compatibility with I am not responsible for any damage caused by the use I maintain the right to forbid the use of the emulator atĪny time. Jum's A5200 Emulator is free as long as it is not used in a commercial POKEY Sound is copyright 1996 by Ron Fries. Jum's A5200 Emulator is copyright 1999-2010 by James Higgs. The POKEY sound emulator is a modified version The 6502 CPU emulator source is heavily based on a distributionīy Neil Bradley. This is an Atari 5200 emulator for Ubuntu Linux. Jum's A5200 Emulator, Ubuntu/SDL Version 1.1
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |